Computer Game Environments and Assets
- Model built entirely in Maya and textures produced in Photoshop.Model built entirely in Maya and textures produced in PhotoshopModel built entirely in Maya and textures produced in PhotoshopIn-game screenshot of my level from The Haunt . Built in Maya and textured in Photshop.In-game screenshot of my level from The Haunt . Built in Maya and textured in Photshop.(No assets added at this stage)Asset built by Keith Donald . Asset built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping).Asset built by Keith Donald . Asset built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura toolsAsset built by Keith Donald . Asset built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Asset built by Keith Donald . Asset built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.. Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Asset built by Keith Donald . Asset built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Asset built by Keith Donald . Asset built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Personal project to demonstrate my use of UV mapping and secular and normal mapping : 3ds max, rendering, UV mapping, Normal mapping : 2014 : 254 x 127cm (WxH)Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura toolsLevel built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Level built by Keith Donald . Geometry and assets built in 3ds Max , Textures built in Photoshop (Diffuse,Specular,Normal mapping). Lighting and asset placement using in-house Asura tools.Built using in -house tools and dpaint.
Description In game screenshots ,environments and assets I haver built for numerous computer games .Software used includes 3dstudio Max,Maya and Photoshop.
Client Name Rebellion , Infogrames,Eclipse